LIBRARIANS HELP MAKE STEM LEARNING FUN.

LIBRARIANS HELP MAKE STEM LEARNING FUN.

87% of STEM students say poor teaching is a key concern in their field, but school librarians can help turn things around with student-centered activities and resources. * Makerspaces give students a chance to explore, as do educational games—71% of teachers who use digital games in the classroom say their students’ mathematics learning has improved. **

Visit I Love Libraries to learn how you can advocate for school libraries in your community.

Because today’s gamer could be tomorrow’s inventor. Libraries Transform

 

 

* Christe, Daniel, Bhatt, Jay and Kontsos, Antonios. “There’s an App For That,” Issues in Science and Technology Librarianship, Fall 2016. Available at: http://istl.org/16-fall/apps.html

** Takeuchi, Lori M. and Vaala, Sarah. “Level Up Learning: A National Survey of Teaching with Digital Games,” October 2014. Available at: http://joanganzcooneycenter.org/publication/level-up-learning-a-national-survey-on-teaching-with-digital-games/

Help us grow this campaign and strengthen our messaging by providing your own take on our Because statements. We’ll use the best statements to inform our national efforts.

CAPTCHA
This question is for testing whether or not you are a human visitor and to prevent automated spam submissions.